Intelligent Design - Are we just a Deities Video Game?

by Elsewhere 9 Replies latest jw friends

  • Elsewhere
    Elsewhere

    I just couldn't resist after reading another thread.

    http://news.bbc.co.uk/go/pr/fr/-/2/hi/technology/4576855.stm
    Sims creator takes on evolution

    Alfred Hermida
    Technology editor, BBC News website, in Los Angeles

    The creator of the hugely popular Sims game is working on an ambitious title in which you can truly be God.

    Called Spore, the game allows players to determine the evolution of a species, from an amoeba to an inter-stellar race.

    Sims creator Will Wright offered an insight into the game at last week's E3 expo in Los Angeles.

    The PC game is due to be in stores by autumn of 2006.

    Reality simulated

    Will Wright made his name in the games industry with the computer simulation game SimCity.

    When it launched in 1989, SimCity became a huge hit with players who wanted to do more with their games.

    You end up playing a galaxy of 100,000s of worlds. And because players are creating the worlds, everything will be different
    Will Wright
    Mr Wright went on to create The Sims in 2000, which let players run the lives of virtual people.

    It quickly became the best-selling PC game of all time and opened up a different understanding of what a game was and how real life itself was much like a game.

    With Spore, Mr Wright is taking this idea one step further, by developing a title based on the evolution of life.

    "I want to allow people to create their own world," he said during a demonstration of the game, Spore, at the E3 games Expo.

    Generation game

    In the game, players start off as an amoeba in a 2D world, reminiscent of some early video games.

    The aim is to grow and evolve generations of creatures, with players able to choose the physical attributes of their creation.

    "You get to play every generation of the creature," said Mr Wright. "I want something boys can make scary things or casual gamers can make cute things."

    He said the computer would analyse a creature's design and work out how it should behave.

    In the demonstration, Mr Wright created a three-legged creature and said the software would work out how it should walk.

    "This is the hardest piece of technology I have ever had to solve," he said.

    Galactic play

    Spore comes across as a mix of The Sims and games like Civilisation, where players determine the progress of a race.

    The imagination of players is integral to the game. It is not set up as a traditional multiplayer title, in which gamers play against each other.

    Instead the aim is to use a central computer to gather players' creations and share them with everyone playing the game.

    "You end up playing a galaxy of 100,000s of worlds. And because players are creating the worlds, everything will be different," said Mr Wright

    In the demo, he showed how a gamer would end up travelling through space, exploring the universe in search for intelligent life.

    "I can play Star Trek and build a federation of planets or I can play 2001 and drop a obelisk to collect information," said Mr Wright.

    Spore comes across as an ambitious title. It is still in the early stages of development, so it is impossible to say whether it will live up to its promise.

    Fans will have to wait until the autumn of next year to get their hands on the PC game.

    Story from BBC NEWS:
    http://news.bbc.co.uk/go/pr/fr/-/2/hi/technology/4576855.stm
  • tetrapod.sapien
    tetrapod.sapien

    sweet! now that's gaming!

    ... damn! i had the same idea for a game written in Ruby about a year ago. i wonder what he is writing it in? oh well, will wright is big kahuna's now. let him do it.

    next: make it massively multiplayer online, and see natural selection run it's course. or should i say "virtual selection".

  • iggy_the_fish
    iggy_the_fish

    oh man oh man, I can't WAIT for that. I've been hoping someone would do a game like this. Autumn next year? bugger. Come on, hurry up already!

    I hope there'll be a multiplayer version, so I can send my super-mutant alien race out on a few "exploration" missions, you know, the kind where you invade someone elses planet and take all their stuff.

    ig

  • tetrapod.sapien
    tetrapod.sapien
    so I can send my super-mutant alien race out on a few "exploration" missions, you know, the kind where you invade someone elses planet and take all their stuff.

    iggy, that already happened in 1492. lol.

    seriously though. if aliens landed here, i would be scared sh--less. the only reason an alien race would bother to come all this way would be to proselytize.

  • Spook
    Spook

    Sounds fun. It will probably further misconceptions about evolution, however. Oh well.

  • iggy_the_fish
    iggy_the_fish

    Has anyone done evolution on a computer? Not necessarily as a game but as a science exercise? I remember Richard Dawkins' biomorphs, but have there been others? I heard once about people doing experiments with predator and prey robots, where they left them in a warehouse for a while to see what behaviours they developed (the robots had software capable of learning), but have people been doing purely computer based evolution simulation? I'll have a google, see what comes up.

    ig.

  • iggy_the_fish
    iggy_the_fish

    ... and the answer to my question is yes, lots. Plenty of simulators you can buy, or even download free. I'm gonna create me a species - bwaaa haaa haaaa haaaa

    ig.

  • tetrapod.sapien
    tetrapod.sapien

    yes, there is actually an entire sub discipline of computer science called Evolutionary Computation aka genetic algorithms. not to be confused with computational biology.

    i kind of have a thing for it, considering it very sexy . basically, these programs use genetic algorithms to simulate evolutionary mutations. the programs are used for solving problems that seem to be irreducibly complex. they are being used everywhere now in many industries, not just biology, although the application to biological problems is a good one. saves a lot of time in development of solutions. instead of paying a room full of brains to solve a problem, you just set the program to work on the problem. as it cycles through mutations, it discards the dead-end ones, and rewards to good ones.

    there was also an excellent cover story in Discover magazine back in the spring called "Testing Darwin". it's all about evolutionary computation and biological life. actually one of the post-cursors to me finally leaving the org.

  • iggy_the_fish
    iggy_the_fish

    Thanks, tetrapod. Genetic algorithms seem to be a very clever idea.

    ig.

  • RichieRich
    RichieRich

    If this world is a video game- The graphics are great! Although I on occasion I wish I had a pause button.

    Figured I'd bring this back:

    alt

Share this

Google+
Pinterest
Reddit